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Free Fire OB30 Update Patch note, Maintenance start & end time ff

Free-Fire-0B30-Update-Patch-Note


Free Fire's (FF) OB30 update is planned to deliver on September 28, 2021. This new update will carry many new changes to the game, like new characters, another pet, new instruments, and significantly more. This post will share the authority fix notes of the OB30 update coming this Tuesday

Free Fire September 28 (OB30 Update) Maintenance Break Time:

Like the past OB refreshes, before the arrival of the OB30 update, the workers will likewise be brought down to smoothen the method involved with adding new provisions to the game. On September 28, 2021, the support break for the OB30 fix update will be from 09:00 AM IST to 04:30 PM IST. During this period, players can not sign in and play the game. 

Why Is Free Fire Not Opening Today on September 28, 2021? 

On September 28, 2021, each player should feel that why is Free Fire not opening today? So let us let you know that designers need to bring down the game's workers to add new provisions. So on September 28, 2021, designers have brought down the workers between 09:00 AM IST to 04:30 PM IST to present new components of the OB30 update. 

Free Fire OB30 Update Patch Notes: 

1. Clash Squad 

I. New – 6v6 Clash Squad 

  • Accessible in the custom room. 

"It is safe to say that you are prepared for some 6v6 versus Squad activity?" 

II. Map Adjustment 

  • Changing the Contra Squad's bring forth point from the Bermuda map. 

"We have seen that the Clock Tower zone in the Contra Squad is amazingly hard for the group that surfaces in the lower region. We are changing the bring forth focuses for the two groups to make this guide more adjusted game to guarantee that the stockroom is in the focal point of the guide." 

2. Battle Royale 

I. Airdrop Vending Machine.

  • Accessible in Classic and Ranked mode. 

"The candy machine has been a significant element in Battle Royale to accumulate outfit and resuscitate fallen partners. With the Airdrop candy machine, you'll have the option to spend your FF coins in more places." 

  • The Vending Machine Airdrop is presently accessible in Battle Royale. 

II. Renewed Points 

  •  HUD and UI show enhancement. 

"The restore framework is assuming a greater part in Battle Royale. We are refreshing the UI in this fix to guarantee players have more data about the resuscitate focuses." 

  • Added a commencement to when the resuscitate focuses will be shut for the match. 

  • Added a revive point cooling commencement on the guide. 
  • Players would now be able to see Revival Points being caught on the guide. 
  • Respawn focuses will presently don't vanish halfway while players are catching them. 
  • Streamlined HUD show when watching players who are catching respawn focuses. 

III. Security Zone Adjustment 

  • Security Zone Damage Adjustment. 
"We're expanding game zone harm somewhat more in this update to guarantee players can't stow away external the game zone (inside the gas) to delay until different players are wiped out. Stay in the protected zone!" 
  • Expanded game zone harm by 10%. 

IV. Preparing Island 

  • Battle zone design change. 
"The current battle zone design is somewhat convoluted for battle preparing. We are eliminating a few articles from the battle zone to make foes more noticeable around here." 

3. Character and Pets 

I. Chrono 

  • Character ability change. 
"Even after the change, Tunado Shield ended up being excessively solid contrasted with other dynamic capacities. We're adding some cooldown and diminishing safeguard term to guarantee players utilize this capacity for an extreme price." 

  • Development speed – 5/7/9/11/13/15% -> 5/6/7/8/9/10% 
  • Expertise Duration – 3/4/5/6/7/8s -> 3/3/4/4/5/5s 
  • Time to utilize the expertise – 200/192/185/179/174/1705 > 250/242/235/229/224/220S. 

II. Wukong 

  • Character expertise change. 

"Couflage is right now somewhat hard to accomplish in light of the fact that Wukong is moving at high velocity. We're dialing back development speed somewhat in this update so players have less portability while shrouded." 
  • Development speed decreased by 20% when enacted. 

III. Andrew "The Fearless" 

  • Character ability change. 

"The Pack is exceptionally solid when the whole group is preparing this ability. We're diminishing harm decrease a piece so the weapons can in any case be successful against Awakened Andrew completely reinforced." 
  • Damage decrease: 8/9/10/11/12/14% - > 5/7/8/9/10/11% 

IV. Shiro 

  • Character ability change. 

"The long Damage Delivery break makes the ability inconsistent when players are continually in battle. We're lessening the ability break a little so it prepares quicker between battles." 
  • Expertise use time-35/34/32/29/25/20s -> 25/24/22/19/15/10s 

V. Jai Microchip 

  • New thing accessible. 

"Presenting Jai's Microchip, which players can use to have the option to use the person's capacity." 
  • Jai's Microchip is currently accessible at the Free Fire store. 

4. Weapons and Balances 

I. Protection Accessories 

  • Just accessible in Battle Royale. 

"We tracked down that the stuff movement in Battle Royale isn't exceptionally adjusted as significant level reinforcement can be bought from the candy machine. We are presenting two covering improvements in this fix to guarantee players can additionally update their reinforcement when invest their energy on withdrawals. Furthermore, more kinds of connections will come sooner rather than later!" 
  • Thickening Vest: Equip your vest to lessen harm from blasts. 
  • Gather HP Booster: Equip your vest to support your HP. 

II. Expert rifleman Treatment 

  • Just accessible in Battle Royale. 

"We're presenting the Treatment Sniper in this fix to add more essential choices to Battle Royale. See your partners experiencing difficulty fixing it? Recuperate them with this weapon!" 
  • Least Damage: 70 
  • Recuperating strength: 50 
  • Shot rate: 0.45 

III. SPAS12 

  • Weapon Attributes Adjustment (Buff). 

"The SPAS-12 has been somewhat more vulnerable than different shotguns for quite a while. We're giving the SPAS-12 somewhat more reach in this fix to guarantee it very well may be more aggressive with its rivals." 
  • Extension: +10% 

IV. Free Fire Knife 

  • Change the weapon's credits (Buff). 

"As one of the most troublesome weapons to utilize, the FF-Knife isn't sufficient." 
  • Least harm: + half 
  • Shooting speed: + 20% 

V. Projectile 

  • Change weapon ascribes (Nerf). 

"At present the Grenade is exceptionally affordable, particularly against completely outfitted targets. We are eliminating some force from the Grenade to guarantee players can just take out foes at full wellbeing with a very precise toss." 
  • Greatest harm: - 25% 

VI. P90 

  • Change the weapon's ascribes (Buff). 

"Albeit the P90 is outfitted with an oscilloscope, it as of now doesn't perform well in the mid-range contrasted with other SMGS. We are giving the P90 somewhat more force with this fix to make it more dependable." 
  • Extension: +10% 

VII. AWM 

  • Change the weapon's credits (Buff). 

"We're giving the AWM somewhat more force so it can stay compelling against foes with significant level protective layer prepared." 
  • Covering infiltration: + 8% 

VIII. SKS 

  • Change the weapon's ascribes (Buff). 

"The SKS isn't as solid right now since it's not as compelling against protected adversaries. We're giving this weapon somewhat more harm to make it more deadly when bringing down foes from far off." 
  • Least harm with open point: + 25% 

IX. Change weapon credits 

"Vector is as of now excessively dangerous at short proximity. We are making a few changes to this weapon to give players sufficient opportunity to respond against foes with the Vector Akimbo." 

  • Re-energize time: - 20% 
  • Shot speed: - 5% 
  • Ammunition: - 5 
  • Akimbo terminating speed: - 20%. 
  • Development speed on Akimbo: - 4% 

5. Interactivity and System 

I. Replay System (Beta) 

  • Replay now accessible. 

"We've been getting input that players can't catch a portion of their features since we don't have a replay framework. We're excited to present this present update's replay include for its first trial on select gadgets" 
  • Replay System (Beta) presently accessible on profile page for chosen gadgets. 

II. Organization System 

  • New components and UI. 

"It's been some time since we refreshed the Guild System. We're giving the organization menu a totally different look and adding new society containers that can be imparted to your colleagues. Join and offer these organization treats!" 
  • New society UI. 
  • New society boxes are accessible! 

III. Improvements and bug fixes 

  • Players can divide their things while disposing of them. 
  • Added player rating star build up to the game's Contra Squa
  • d leaderboard. 
  • Added talk rises in group arrangement menu. 
  • Enhanced projectile clock show on minimap.
for more information stay tuned with us @gamezykeeda


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